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Prop Textures

This page covers the editable textures in FAR.

While the models of the props included with FAR are protected with Escrow, the texture dictionaries (a.k.a. the YTD files) are not, and can be freely edited. See the information below for an explanation of each texture and what is it used for.

Detector​

detector_body_d​

This texture is used to color the entire Detector, except for the red LED.

Used on:

  • prop_ic_detector
  • prop_ic_detector_triggered
note

Unlike other *_d files, this is not a true diffuse map, and can only be used to make the Detector a solid color.

detector_bulb_d​

This texture is used to color the red LED on the Detector.

Used on:

  • prop_ic_detector_triggered
note

Unlike other *_d files, this is not a true diffuse map, and can only be used to make the Detector's LED a solid color.


Control Panel​

fire_panel_alarm_d​

This texture is used for the screen of the Control Panel when it is in alarm.

Used on:

  • prop_ic_fire_panel_alarm
tip

This texture has a matching entry in the hi YTD file.

fire_panel_d​

This texture is used for the screen of the Control Panel when it is in standby.

Used on:

  • prop_ic_fire_panel
tip

This texture has a matching entry in the hi YTD file.

fire_panel_frame_d​

This texture is used for the metal frame that encompasses the Control Panel screen.

Used on:

  • prop_ic_fire_panel
  • prop_ic_fire_panel_alarm

fire_panel_frame_n​

This texture is a normal/bump map for the metal frame that encompasses the Control Panel screen.

Used on:

  • prop_ic_fire_panel
  • prop_ic_fire_panel_alarm

fire_panel_leds_d​

This texture is used for the LEDs on the Control Panel screen.

Used on:

  • prop_ic_fire_panel
  • prop_ic_fire_panel_alarm

Pull Station​

pull_station_d​

This texture is a diffuse texture applied to the Pull Station.

Used on:

  • prop_ic_pull_station
  • prop_ic_pull_station_pulled
tip

This texture has a matching entry in the hi YTD file.

pull_station_n​

This texture is a normal/bump map for the Pull Station.

Used on:

  • prop_ic_pull_station
  • prop_ic_pull_station_pulled

pull_station_s​

This texture is a specular map for the Pull Station.

Used on:

  • prop_ic_pull_station
  • prop_ic_pull_station_pulled

Sounder​

sounder_d​

This texture is a diffuse texture applied to the Sounder.

Used on:

  • prop_ic_sounder

sounder_n​

This texture is a normal/bump map for the Sounder.

Used on:

  • prop_ic_sounder

sounder_s​

This texture is a specular map for the Sounder.

Used on:

  • prop_ic_sounder

Sprinkler​

sprinkler_bulb_d​

This texture is used to color the red bulb/vial on the Sprinkler.

Used on:

  • prop_ic_sprinkler
note

Unlike other *_d files, this is not a true diffuse map, and can only be used to make the Sprinkler's bulb a solid color.

sprinkler_d​

This texture is a diffuse texture applied to the Sprinkler.

Used on:

  • prop_ic_sprinkler
  • prop_ic_sprinkler_triggered

Strobe​

strobe_d​

This texture is a diffuse texture applied to the Strobe.

Used on:

  • prop_ic_strobe

Sprinkler Valve​

valve_d​

This texture is a diffuse texture applied to the Sprinkler Valve.

Used on:

  • prop_ic_sprinkler_valve
tip

This texture has a matching entry in the hi YTD file.

valve_n​

This texture is a normal/bump map for the Sprinkler Valve.

Used on:

  • prop_ic_sprinkler_valve
tip

This texture has a matching entry in the hi YTD file.

valve_s​

This texture is a specular map for the Sprinkler Valve.

Used on:

  • prop_ic_sprinkler_valve
tip

This texture has a matching entry in the hi YTD file.

Detector Tester Spray Can​

tester_can_d​

This texture is a diffuse texture applied to the Spray Can.

Used on:

  • prop_ic_tester_can
tip

This texture has a matching entry in the hi YTD file.

texter_can_body_d​

This texture is used for the metal parts of the Spray Can.

Used on:

  • prop_ic_tester_can
note

Unlike other *_d files, this is not a true diffuse map, and can only be used for small metallic parts of the Spray Can.

Miscellaneous​

bump_n​

This texture is a normal/bump map that is reused across multiple props, we suggest not editing this texture.

Used on:

  • prop_ic_fire_panel_alarm
  • prop_ic_fire_panel
  • prop_ic_strobe

glass_d​

This texture is a glass texture reused across multiple props, we suggest not editing this texture.

Used on:

  • prop_ic_fire_panel_alarm
  • prop_ic_fire_panel
  • prop_ic_strobe

glass_s​

This texture is a glass specular map that is reused across multiple props, we suggest not editing this texture.

Used on:

  • prop_ic_fire_panel_alarm
  • prop_ic_fire_panel
  • prop_ic_strobe