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Changelog

This page documents the changes made to Spotlight.

v1.0.*

v1.0.4 - 12/05/2025

Added:

  • Support for custom spotlight colors with RGB overrides, see here for more info.
    • Allows changing the spotlight color with RGB on a per model basis.
    • Where no custom color exists, the default spotlight color will be used.

v1.0.3 - 11/21/2025

Added:

  • Support for Persistent Spotlights. See here for more info.
    • For vehicles that have spotlights permanently modeled, and cannot be toggled with extras or mod kits.
  • To Console button to the Placement Tool, that pastes the current offset to the F8 Console for easy selection and copying.

Fixed:

  • Rounding error in the Z value of the Placement Tool, resulting in values being shown as whole numbers (i.e. 1) instead of with decimals (i.e. 0.456).

v1.0.2 - 07/29/2025

Added:

  • Support for automatic updating of vehicle mod kits on configured vehicles.
    • Identical to the feature that sets the correct vehicle extra based on spotlight on/off state, but for mod kits. See here for more info.
  • Support for spotlights on mod kits that don't have a spotlight bone of their own.
    • Using the new Placement Tool, you can now manually add a spotlight for a vehicle mod kit that doesn't already have a spotlight. See here for more info.

Changed:

v1.0.1 - 07/23/2025

Added:

  • /spotlight debug command, see here fore more info.
    • Used to visualize the positions of spotlights on vehicles, and get spotlight indices.
  • VehicleSpotlightIgnores config option, see here for more info.
    • Used to tell the resource to ignore specific spotlights on specific vehicles.

v1 - 07/11/2025

Resource release.

YouTube Video: