Changelog
This page documents the changes made to Spotlight.
v1.0.*
v1.0.4 - 12/05/2025
Added:
- Support for custom spotlight colors with RGB overrides, see here for more info.
- Allows changing the spotlight color with RGB on a per model basis.
- Where no custom color exists, the default spotlight color will be used.
v1.0.3 - 11/21/2025
Added:
- Support for Persistent Spotlights. See here for more info.
- For vehicles that have spotlights permanently modeled, and cannot be toggled with extras or mod kits.
To Consolebutton to the Placement Tool, that pastes the current offset to the F8 Console for easy selection and copying.
Fixed:
- Rounding error in the
Zvalue of the Placement Tool, resulting in values being shown as whole numbers (i.e.1) instead of with decimals (i.e.0.456).
v1.0.2 - 07/29/2025
Added:
- Support for automatic updating of vehicle mod kits on configured vehicles.
- Identical to the feature that sets the correct vehicle extra based on spotlight on/off state, but for mod kits. See here for more info.
- Support for spotlights on mod kits that don't have a spotlight bone of their own.
- Using the new Placement Tool, you can now manually add a spotlight for a vehicle mod kit that doesn't already have a spotlight. See here for more info.
Changed:
/spotlight debugnow also shows relevant vehicle bones alongside spotlight positions. See here for more info.
v1.0.1 - 07/23/2025
Added:
/spotlight debugcommand, see here fore more info.- Used to visualize the positions of spotlights on vehicles, and get spotlight indices.
VehicleSpotlightIgnoresconfig option, see here for more info.- Used to tell the resource to ignore specific spotlights on specific vehicles.
v1 - 07/11/2025
Resource release.
YouTube Video: